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Product Sheet
ELECTRONIC WARFARE SCENARIO SIMULATOR (EWSS) provides
simulation, modeling and editing of modern Electronic Warfare (EW) scenarios. This
system calculates during runtime, electromagnetic wave emission and propagation,
platform motion, antenna beam shape, and radar scan patterns in 3-dimensional space.
With or Without the UI – The EWSS is designed to be an
integral part of an entire simulation suite or provide an add-on capability for
existing environments. The user interface / scenario editor (shown in the images
below) provides a convenient way to edit scenarios but is not required. The entire
scenario is actually run mathematically isolated by a publicly available programmer
interface. This allows the EWSS to be utilized as needed on a project dependent
basis.
Simulation Space – The simulation space provides 3-dimensional
position information, scenario time (in play and paused states as well as multiples
of real-time), and terrain elevation data. Electromagnetic paths from emitter to
receiver are subjected to line of sight determination, space loss, atmospheric and
user definable attenuation volumes. Each signal may take multiple paths from emitter
to receiver, including reflections from objects in the scenario. The EWSS scenario
editor uses a high definition color world map with zoom and pan capability. Properties
of objects in the scenario are available with a right click of the mouse. Plug-ins
to the EWSS provide the user with the ability to import platforms, tracks, and emitter
definitions into the scenario from external databases.
Platform Simulation – 6 degree of freedom platform motion
is implemented using internal or external motion models. Position information is
specified by latitude, longitude, and altitude. Default motion models include: fixed
wing, surface vessel, vehicle and many others. Motion model parameters (roll rate,
pitch rate, acceleration, etc.) may be modified to provide approximations of particular
platforms (e.g. C-130 vice F-18) Waypoints and tracks may be designated for each
platform. Platforms may travel a track and achieve each waypoint by a specified
time, or by position only, or may ignore waypoints and follow external commands.
Any number of platforms may be selected for external control and/or designated to
receive streaming EW signals (i.e. real-time, parametric signal data from emitters
in the scenario as would be received in the immediate vicinity of the platform).
Emitter Simulation - Every emitter may contain one or
more modes. Each mode contains a pulse data table, beam table, and scan pattern
definition. Emitters may switch modes by time or by range from user specified platforms.
Emitter modes Support for common antenna motion is supported through scanning pattern
simulation. These patterns include fixed, circular, sector, spiral, conical, helical,
raster and lobe switching/electronic scans. These scans can be viewed in 3D by the
editor during creation and the results of each scan can be viewed and heard in the
oscilloscope for each platform in the scenario. Any scan may be controlled externally
including the steady scan which allows the beam to be pointed in any azimuth/elevation.

The emitter pulse sequence table allows the definition of individual pulses based
on frequency, PRI, PW and the number of times the pulse repeats before moving on
to the next row. Not shown in this editor is the ability for EWSS to break down
the individual pulse into smaller segments that allow any modulation or any shift
keying type to be defined. The EWSS uses this pulse table to generate the stream
of pulse data to each of the designated receiver platforms.
Platform property page emitter pulse table
Typical antenna beam patterns can be defined in azimuth and elevation. Common beam
patterns such as omni, Gaussian, sin x / x, (sin x / x)2 are selectable. A 3D view
of the generated beam patterns is available in the editor along with horizontal
and vertical sections. In addition the 3D beam view also shows the current scan
pattern.
Platform property page showing beam editor, 3D beam/scan view
Connectivity & HLA – The EWSS implements a Peer to
Peer updating system. Any EWSS may join the scenario of 1 or more others on a single
or multiple computers. Automatic updating allows editing or control from multiple
stations. Each instance of the EWSS acts as a server for selected platforms and
emitter modes. This allows external control of an object in the scenario without
undo network traffic. In addition there is EWSS plug-in for the RPR FOM that makes
the EWSS HLA compatible.
Editing an emitter in a joined scenario.
EWSS Performance Tests – The EWSS has been extensively
tested. Some of the tests are listed below. All tests included a designated receiver
platform and streamed signal data received and evaluated on a simulated pan display
receiver with 8 tuners spanning 0.1 to 40 GHz, an oscilloscope simulation, and a
raw audio generating device. All video and audio is generated in real-time. Testing
was conducted on a 3.4 GHz, 2GB PC.
- 100.2 Million PPS from 170 emitters.
- 1000 active emitters on 100 platforms within receiving range of selected receiver.
- 2700 active emitters on 2700 platforms world-wide.
Medium-sized scenario depicting over 100 active emitters.